[PYTHON] [Cocos2d-x 3.0] How to automate Script Binding with binding-generator

cocos2d-x Advent Calendar 2013 This is an article on December 15th.

First of all, I apologize for the delay in posting.

What about this article?

The alpha version of cocos2d-x 3.0 adds a variety of new features.

Among them, we will introduce the utility binding-generator that can easily perform Script Binding, which was troublesome in the past.

This time, I will explain using Lua Binding as an example.

cocos2d-x 3.0 alpha

The alpha version of cocos2d-x 3.0 was released in September this year.

At "Sapporo C ++ Study Group # 5" held on December 7, a session was held on the new features of cocos2d-x 3.0. I did it.

See the slide below for changes other than Script Binding.