The road to creating a music game 3

Synopsis up to the last time and the results of this time

Until the last time, I was able to create a metronome and shake the terminal left and right to make a sound. From there, I created a simple music player with the intention of adding BGM, so I will describe the layout and source code below.

Layout

キャプチャM.PNG

activiti_main.xml


    <SeekBar
        android:id="@+id/Time_Seek"
        android:layout_width="0dp"
        android:layout_height="wrap_content"
        android:layout_marginStart="75dp"
        android:layout_marginLeft="75dp"
        android:layout_marginEnd="75dp"
        android:layout_marginRight="75dp"
        android:layout_marginBottom="250dp"
        app:layout_constraintBottom_toBottomOf="parent"
        app:layout_constraintEnd_toEndOf="parent"
        app:layout_constraintHorizontal_bias="0.0"
        app:layout_constraintStart_toStartOf="parent" />

    <TextView
        android:id="@+id/Time_text1"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_marginStart="75dp"
        android:layout_marginLeft="75dp"
        android:layout_marginTop="4dp"
        android:text="0:00"
        app:layout_constraintStart_toStartOf="parent"
        app:layout_constraintTop_toBottomOf="@+id/Time_Seek" />

    <TextView
        android:id="@+id/Time_text2"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_marginTop="4dp"
        android:layout_marginEnd="75dp"
        android:layout_marginRight="75dp"
        android:text="- 0:00"
        app:layout_constraintEnd_toEndOf="parent"
        app:layout_constraintTop_toBottomOf="@+id/Time_Seek" />

    <SeekBar
        android:id="@+id/Volume_seek"
        android:layout_width="0dp"
        android:layout_height="wrap_content"
        android:layout_marginStart="75dp"
        android:layout_marginLeft="75dp"
        android:layout_marginEnd="75dp"
        android:layout_marginRight="75dp"
        android:layout_marginBottom="50dp"
        android:max="100"
        android:progress="50"
        app:layout_constraintBottom_toBottomOf="parent"
        app:layout_constraintEnd_toEndOf="parent"
        app:layout_constraintStart_toStartOf="parent" />

    <ImageView
        android:id="@+id/imageView"
        android:layout_width="30dp"
        android:layout_height="30dp"
        android:layout_marginEnd="10dp"
        android:layout_marginRight="10dp"
        android:layout_marginBottom="38dp"
        app:layout_constraintBottom_toBottomOf="parent"
        app:layout_constraintEnd_toStartOf="@+id/Volume_seek"
        app:srcCompat="@drawable/sound" />

    <ImageView
        android:id="@+id/imageView2"
        android:layout_width="30dp"
        android:layout_height="30dp"
        android:layout_marginStart="10dp"
        android:layout_marginLeft="10dp"
        android:layout_marginBottom="38dp"
        app:layout_constraintBottom_toBottomOf="parent"
        app:layout_constraintStart_toEndOf="@+id/Volume_seek"
        app:srcCompat="@drawable/sound2" />

    <Button
        android:id="@+id/Music_button"
        android:layout_width="60dp"
        android:layout_height="60dp"
        android:layout_marginStart="150dp"
        android:layout_marginLeft="150dp"
        android:layout_marginTop="50dp"
        android:layout_marginEnd="150dp"
        android:layout_marginRight="150dp"
        android:layout_marginBottom="50dp"
        android:background="@drawable/play"
        app:layout_constraintBottom_toTopOf="@+id/Volume_seek"
        app:layout_constraintEnd_toEndOf="parent"
        app:layout_constraintStart_toStartOf="parent"
        app:layout_constraintTop_toBottomOf="@+id/Time_Seek" />

    <Button
        android:id="@+id/beat1"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_marginStart="75dp"
        android:layout_marginLeft="75dp"
        android:layout_marginEnd="75dp"
        android:layout_marginRight="75dp"
        android:layout_marginBottom="75dp"
        app:layout_constraintBottom_toTopOf="@+id/Time_Seek"
        app:layout_constraintEnd_toStartOf="@+id/beat2"
        app:layout_constraintStart_toStartOf="parent" />

    <Button
        android:id="@+id/beat2"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_marginStart="75dp"
        android:layout_marginLeft="75dp"
        android:layout_marginEnd="75dp"
        android:layout_marginRight="75dp"
        android:layout_marginBottom="75dp"
        app:layout_constraintBottom_toTopOf="@+id/Time_Seek"
        app:layout_constraintEnd_toEndOf="parent"
        app:layout_constraintStart_toEndOf="@+id/beat1" />

Source code

MainActivity.java


public class MainActivity extends AppCompatActivity {

    private MediaPlayer mp;
    private Button m_but,b_but1,b_but2;
    private SeekBar v_bar,m_bar;
    private TextView s_text,e_text;
    private int m_time;

    SoundPool soundPool;
    int mp3;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        m_but = findViewById(R.id.Music_button);
        b_but1 = findViewById(R.id.beat1);
        b_but2 = findViewById(R.id.beat2);
        s_text = findViewById(R.id.Time_text1);
        e_text = findViewById(R.id.Time_text2);

        //Loading a song
        mp = MediaPlayer.create(this,R.raw.impact);
        mp.setLooping(true);
        mp.setVolume(1f,1f);
        m_time = mp.getDuration();

        //The one you need to add sound effects
        if (Build.VERSION.SDK_INT < Build.VERSION_CODES.LOLLIPOP) {
            soundPool = new SoundPool(5, AudioManager.STREAM_MUSIC, 0);
        } else {
            AudioAttributes attr = new AudioAttributes.Builder()
                    .setUsage(AudioAttributes.USAGE_MEDIA)
                    .setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
                    .build();
            soundPool = new SoundPool.Builder()
                    .setAudioAttributes(attr)
                    .setMaxStreams(5)
                    .build();
        }

        mp3 = soundPool.load(this, R.raw.pop, 1);

        m_bar = findViewById(R.id.Time_Seek);
        m_bar.setMax(m_time);
        m_bar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
            @Override
            public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
                if(fromUser){
                    mp.seekTo(progress);
                    m_bar.setProgress(progress);
                }
            }

            @Override
            public void onStartTrackingTouch(SeekBar seekBar) {

            }

            @Override
            public void onStopTrackingTouch(SeekBar seekBar) {

            }
        });

        v_bar = findViewById(R.id.Volume_seek);
        v_bar.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
            @Override
            public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
                float v_num = progress / 100f;
                mp.setVolume(v_num,v_num);
            }

            @Override
            public void onStartTrackingTouch(SeekBar seekBar) {

            }

            @Override
            public void onStopTrackingTouch(SeekBar seekBar) {

            }
        });

        //Play button control
        m_but.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View view) {
                if(mp.isPlaying()){
                    mp.pause();
                    m_but.setBackgroundResource(R.drawable.play);
                }
                else {
                    mp.start();
                    m_but.setBackgroundResource(R.drawable.stop);
                }
            }
        });

        b_but1.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View view) {
                soundPool.play(mp3, 2, 2, 0, 0, 1f);
            }
        });

        b_but2.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View view) {
                soundPool.play(mp3, 2, 2, 0, 0, 1f);
            }
        });


        new Thread(new Runnable() {
            @Override
            public void run() {
                while (mp !=null){
                    try {
                        Message msg = new Message();
                        msg.what = mp.getCurrentPosition();
                        handler .sendMessage(msg);
                        Thread.sleep(1000);
                    } catch (InterruptedException e){}
                }
            }
        }).start();
    }

    private Handler handler =new Handler(new Handler.Callback() {
        @Override
        public boolean handleMessage(Message msg) {
            int currentPosition = msg.what;

            //Update playback position
            m_bar.setProgress(currentPosition);

            //Elapsed time label update
            String elapsedTime = createTimeLabel(currentPosition);
            s_text.setText(elapsedTime);

            //Remaining time label update
            String remainingTime = "- " + createTimeLabel(m_time-currentPosition);
            e_text.setText(remainingTime);

            return true;
        }
    });

    public String createTimeLabel(int time) {
        String timeLabel = "";
        int min = time / 1000 / 60;
        int sec = time / 1000 % 60;

        timeLabel = min + ":";
        if (sec < 10) timeLabel += "0";
        timeLabel += sec;

        return timeLabel;
    }
}

Good luck this time

It's been a while since the last time, but it's quite difficult to create a simple music player, the music doesn't play, it's good to play, but when it's paused, the music doesn't play, or the music stops. At the same time, the app will stop ... I think that it was quite difficult, but what was the cause was that the contents of mp were null when it stopped, so I thought that it caused some error when playing it again. I am. I'm sorry if I made a mistake m (_ _) m By the way, many people think that the two blank buttons on the layout are strange, but when you press them, you will hear a sound effect! ... eh? What else? ・ ・ ・ that's all.

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