TL;DR I recreated the blackjack created with TypeScript in Java during the Golden Week period last year, so that work memo.
Card
////////////////////////////////////////////////////////////////////////////////
/// @file Card.java
/// @brief card class
/// @author Yuta Yoshinaga
/// @date 2019.04.27
/// $Version: $
/// $Revision: $
///
/// (c) 2019 Yuta Yoshinaga.
///
/// -Copying (copying) part or all of this software without permission
///This is a copyright infringement and is prohibited.
/// -Regarding infringement or infringement of patent rights or other rights caused by the use of this product
///We do not take any responsibility.
///
////////////////////////////////////////////////////////////////////////////////
package jp.gr.java_conf.yuta_yoshinaga.java_trumpcards;
////////////////////////////////////////////////////////////////////////////////
/// @class Card
/// @brief card class
///
////////////////////////////////////////////////////////////////////////////////
public class Card {
public static final int DEF_CARD_TYPE_JOKER = 0;
public static final int DEF_CARD_TYPE_SPADE = 1;
public static final int DEF_CARD_TYPE_CLOVER = 2;
public static final int DEF_CARD_TYPE_HEART = 3;
public static final int DEF_CARD_TYPE_DIAMOND = 4;
public static final int DEF_CARD_TYPE_MIN = DEF_CARD_TYPE_JOKER;
public static final int DEF_CARD_TYPE_MAX = DEF_CARD_TYPE_DIAMOND;
public static final int DEF_CARD_VALUE_JOKER = 0;
public static final int DEF_CARD_VALUE_MIN = 0;
public static final int DEF_CARD_VALUE_MAX = 13;
private int type; //!<Card type
private int value; //!<Card value
private boolean drowFlag; //!<Card payout flag
private String ext; //!<Card expansion information, etc.(When sending a message for each card, etc.)
////////////////////////////////////////////////////////////////////////////////
/// @brief constructor
/// @fn public Card()
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public Card() {
this.type = DEF_CARD_TYPE_JOKER;
this.value = DEF_CARD_VALUE_JOKER;
this.drowFlag = false;
this.ext = "";
}
////////////////////////////////////////////////////////////////////////////////
/// @brief getter
/// @fn public int getType()
/// @return card type
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public int getType() {
return type;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief setter
/// @fn public void setType(int type)
/// @param[in]int type card type
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public void setType(int type) {
if(DEF_CARD_TYPE_MIN <= type && type <= DEF_CARD_TYPE_MAX){
this.type = type;
}
}
////////////////////////////////////////////////////////////////////////////////
/// @brief getter
/// @fn public getValue(): number
/// @return card value
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public int getValue() {
return value;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief setter
/// @fn public void setValue(int value)
/// @param[in]int value card value
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public void setValue(int value) {
if(DEF_CARD_VALUE_MIN <= value && value <= DEF_CARD_VALUE_MAX){
this.value = value;
}
}
////////////////////////////////////////////////////////////////////////////////
/// @brief getter
/// @fn public boolean getDrowFlag()
/// @return card payout flag
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public boolean getDrowFlag() {
return drowFlag;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief setter
/// @fn public void setDrowFlag(boolean drowFlag)
/// @param[in]boolean drowFlag Card payout flag
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public void setDrowFlag(boolean drowFlag) {
this.drowFlag = drowFlag;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief getter
/// @fn public String getExt()
/// @return card payout flag
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public String getExt() {
return ext;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief setter
/// @fn public void setExt(String ext)
/// @param[in]String ext card extension information, etc.(When sending a message for each card, etc.)
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public void setExt(String ext) {
this.ext = ext;
}
}
A class that holds playing card information.
TrumpCards
////////////////////////////////////////////////////////////////////////////////
/// @file TrumpCards.java
/// @brief playing card class
/// @author Yuta Yoshinaga
/// @date 2019.04.27
/// $Version: $
/// $Revision: $
///
/// (c) 2019 Yuta Yoshinaga.
///
/// -Copying (copying) part or all of this software without permission
///This is a copyright infringement and is prohibited.
/// -Regarding infringement or infringement of patent rights or other rights caused by the use of this product
///We do not take any responsibility.
///
////////////////////////////////////////////////////////////////////////////////
package jp.gr.java_conf.yuta_yoshinaga.java_trumpcards;
import java.util.ArrayList;
import java.util.Collections;
////////////////////////////////////////////////////////////////////////////////
/// @class TrumpCards
/// @brief playing card class
///
////////////////////////////////////////////////////////////////////////////////
public class TrumpCards {
public static final int DEF_CARD_CNT = (13 * 4);
private ArrayList<Card> deck; //!<Deck
private int deckDrowCnt; //!<Number of cards distributed
private int deckCnt; //!<Number of decks
////////////////////////////////////////////////////////////////////////////////
/// @brief constructor
/// @fn public TrumpCards(int jokerCnt)
/// @param[in]int jokerCnt Number of jokers
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public TrumpCards(int jokerCnt) {
this.deckCnt = DEF_CARD_CNT + jokerCnt;
this.cardsInit();
this.deckInit();
}
////////////////////////////////////////////////////////////////////////////////
/// @brief getter
/// @fn public ArrayList<Card> getDeck()
/// @return deck
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public ArrayList<Card> getDeck() {
return deck;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief setter
/// @fn public void setDeck(ArrayList<Card> deck)
/// @param[in] ArrayList<Card>deck deck
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public void setDeck(ArrayList<Card> deck) {
this.deck = deck;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief getter
/// @fn public int getDeckDrowCnt()
/// @return Number of cards dealt
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public int getDeckDrowCnt() {
return deckDrowCnt;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief setter
/// @fn public void setDeckDrowCnt(int deckDrowCnt)
/// @param[in]int deckDrowCnt Number of decks dealt
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public void setDeckDrowCnt(int deckDrowCnt) {
this.deckDrowCnt = deckDrowCnt;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief getter
/// @fn public int getDeckCnt()
/// @return Number of decks
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public int getDeckCnt() {
return deckCnt;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief setter
/// @fn public void setDeckCnt(int deckCnt)
/// @param[in]int deckCnt Number of decks
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public void setDeckCnt(int deckCnt) {
this.deckCnt = deckCnt;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief card initialization
/// @fn private void cardsInit()
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
private void cardsInit() {
this.deck = new ArrayList<Card>();
for (int i = 0; i < this.deckCnt; i++) {
Card curCard = new Card();
curCard.setDrowFlag(false);
if (0 <= i && i <= 12) {
// ***spade*** //
curCard.setType(Card.DEF_CARD_TYPE_SPADE);
curCard.setValue(i + 1);
} else if (13 <= i && i <= 25) {
// ***Clover*** //
curCard.setType(Card.DEF_CARD_TYPE_CLOVER);
curCard.setValue((i - 13) + 1);
} else if (26 <= i && i <= 38) {
// ***heart*** //
curCard.setType(Card.DEF_CARD_TYPE_HEART);
curCard.setValue((i - 26) + 1);
} else if (39 <= i && i <= 51) {
// ***Diamond*** //
curCard.setType(Card.DEF_CARD_TYPE_DIAMOND);
curCard.setValue((i - 39) + 1);
} else {
// ***Joker*** //
curCard.setType(Card.DEF_CARD_TYPE_JOKER);
curCard.setValue((i - 52) + 1);
}
this.deck.add(curCard);
}
}
////////////////////////////////////////////////////////////////////////////////
/// @brief Initialization of deck
/// @fn private void deckInit()
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
private void deckInit() {
this.deckDrowFlagInit();
this.deckDrowCnt = 0;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief Initialize deck draw flag
/// @fn private deckDrowFlagInit(): void
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
private void deckDrowFlagInit() {
for (int i = 0; i < this.deckCnt; i++) {
this.deck.get(i).setDrowFlag(false);
}
}
////////////////////////////////////////////////////////////////////////////////
/// @brief Deck shuffle
/// @fn public shuffle(): void
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public void shuffle() {
Collections.shuffle(this.deck);
this.deckDrowFlagInit();
this.deckDrowCnt = 0;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief Distribute the deck
/// @fn public drowCard(): Card
/// @return card class
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public Card drowCard() {
Card res = null;
if (this.deckDrowCnt < this.deckCnt) {
this.deck.get(this.deckDrowCnt).setDrowFlag(true);
res = this.deck.get(this.deckDrowCnt++);
}
return res;
}
}
A class that manages decks of playing cards.
Player
////////////////////////////////////////////////////////////////////////////////
/// @file Player.java
/// @brief player class
/// @author Yuta Yoshinaga
/// @date 2019.04.27
/// $Version: $
/// $Revision: $
///
/// (c) 2019 Yuta Yoshinaga.
///
/// -Copying (copying) part or all of this software without permission
///This is a copyright infringement and is prohibited.
/// -Regarding infringement or infringement of patent rights or other rights caused by the use of this product
///We do not take any responsibility.
///
////////////////////////////////////////////////////////////////////////////////
package jp.gr.java_conf.yuta_yoshinaga.java_trumpcards;
import java.util.ArrayList;
////////////////////////////////////////////////////////////////////////////////
/// @class Player
/// @brief player class
///
////////////////////////////////////////////////////////////////////////////////
public class Player {
private ArrayList<Card> cards; //!<Player card
private int cardsCnt; //!<Number of player cards
private int score; //!<Player score
////////////////////////////////////////////////////////////////////////////////
/// @brief constructor
/// @fn public Player()
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public Player() {
this.cards = new ArrayList<Card>();
this.cardsCnt = 0;
this.score = 0;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief getter
/// @fn ArrayList<Card> getCards()
/// @return player card
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public ArrayList<Card> getCards() {
return cards;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief setter
/// @fn public void setCards(ArrayList<Card> cards)
/// @param[in] ArrayList<Card>cards player cards
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public void setCards(ArrayList<Card> cards) {
this.cards = cards;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief getter
/// @fn public int getCardsCnt()
/// @return Number of player cards
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public int getCardsCnt() {
return cardsCnt;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief setter
/// @fn public void setCardsCnt(int cardsCnt)
/// @param[in]int cardsCnt number of player cards
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public void setCardsCnt(int cardsCnt) {
this.cardsCnt = cardsCnt;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief getter
/// @fn public int getScore()
/// @return player score
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public int getScore() {
return score;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief setter
/// @fn public void setScore(int score)
/// @param[in]int score player score
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public void setScore(int score) {
this.score = score;
}
}
A class that holds blackjack player information
BlackJack
////////////////////////////////////////////////////////////////////////////////
/// @file BlackJack.java
/// @brief blackjack class
/// @author Yuta Yoshinaga
/// @date 2019.04.27
/// $Version: $
/// $Revision: $
///
/// (c) 2019 Yuta Yoshinaga.
///
/// -Copying (copying) part or all of this software without permission
///This is a copyright infringement and is prohibited.
/// -Regarding infringement or infringement of patent rights or other rights caused by the use of this product
///We do not take any responsibility.
///
////////////////////////////////////////////////////////////////////////////////
package jp.gr.java_conf.yuta_yoshinaga.java_trumpcards;
import java.util.ArrayList;
////////////////////////////////////////////////////////////////////////////////
/// @class BlackJack
/// @brief blackjack class
///
////////////////////////////////////////////////////////////////////////////////
public class BlackJack {
public static final int DEF_SHUFFLE_CNT = 10;
private TrumpCards trumpCards; //!<Playing cards
private Player player; //!<player
private Player dealer; //!<dealer
private boolean gameEndFlag; //!<Game end flag
////////////////////////////////////////////////////////////////////////////////
/// @brief constructor
/// @fn public BlackJack()
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public BlackJack() {
this.trumpCards = new TrumpCards(0);
this.player = new Player();
this.dealer = new Player();
this.gameInit();
}
////////////////////////////////////////////////////////////////////////////////
/// @brief getter
/// @fn TrumpCards getTrumpCards()
/// @return playing cards
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public TrumpCards getTrumpCards() {
return trumpCards;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief setter
/// @fn public void setTrumpCards(TrumpCards trumpCards)
/// @param[in]TrumpCards trumpCards playing cards
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public void setTrumpCards(TrumpCards trumpCards) {
this.trumpCards = trumpCards;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief getter
/// @fn public Player getPlayer()
/// @return player
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public Player getPlayer() {
return player;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief setter
/// @fn public void setPlayer(Player player)
/// @param[in]Player player player
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public void setPlayer(Player player) {
this.player = player;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief getter
/// @fn public Player getDealer()
/// @return dealer
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public Player getDealer() {
return dealer;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief setter
/// @fn public void setDealer(Player dealer)
/// @param[in]Player dealer
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public void setDealer(Player dealer) {
this.dealer = dealer;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief getter
/// @fn public boolean getGameEndFlag()
/// @return dealer
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public boolean getGameEndFlag() {
return gameEndFlag;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief setter
/// @fn public void setGameEndFlag(boolean gameEndFlag)
/// @param[in]boolean gameEndFlag Game end flag
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public void setGameEndFlag(boolean gameEndFlag) {
this.gameEndFlag = gameEndFlag;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief Game initialization
/// @fn public void gameInit()
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public void gameInit() {
this.gameEndFlag = false;
// ***Deck shuffle*** //
for (int i = 0; i < DEF_SHUFFLE_CNT; i++) {
this.trumpCards.shuffle();
}
// ***Player / Dealer Initialization*** //
this.player.setCards(new ArrayList<Card>());
this.player.setCardsCnt(0);
this.dealer.setCards(new ArrayList<Card>());
this.dealer.setCardsCnt(0);
// ***Deal 2 players / dealers each*** //
for (int i = 0; i < 2; i++) {
this.player.getCards().add(this.trumpCards.drowCard());
this.player.setCardsCnt(this.player.getCardsCnt() + 1);
this.dealer.getCards().add(this.trumpCards.drowCard());
this.dealer.setCardsCnt(this.dealer.getCardsCnt() + 1);
}
}
////////////////////////////////////////////////////////////////////////////////
/// @brief Player hit
/// @fn public void playerHit()
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public void playerHit() {
if (this.gameEndFlag == false) {
this.player.getCards().add(this.trumpCards.drowCard());
this.player.setCardsCnt(this.player.getCardsCnt() + 1);
int score = this.getScore(this.player.getCards(), this.player.getCardsCnt());
if (22 <= score)
this.playerStand(); //Forced termination because it burst
}
}
////////////////////////////////////////////////////////////////////////////////
/// @brief player stand
/// @fn public void playerStand()
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public void playerStand() {
this.dealerHit();
}
////////////////////////////////////////////////////////////////////////////////
/// @brief Dealer hit
/// @fn private void dealerHit()
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
private void dealerHit() {
for (;;) {
int score = this.getScore(this.dealer.getCards(), this.dealer.getCardsCnt());
if (score < 17) {
// ***The dealer will have until the total number of cards in his possession is "17" or higher.*** //
// ***Keep hitting (keep drawing cards)*** //
this.dealer.getCards().add(this.trumpCards.drowCard());
this.dealer.setCardsCnt(this.dealer.getCardsCnt() + 1);
} else {
// ***Dealers should have a total of "17" or more on their cards*** //
// ***Stay (do not draw a card).*** //
this.dealerStand();
break;
}
}
}
////////////////////////////////////////////////////////////////////////////////
/// @brief dealer stand
/// @fn private void dealerStand()
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
private void dealerStand() {
this.gameEndFlag = true;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief Get the current score from your hand
/// @fn public int getScore(ArrayList<Card> cards,int cardsCnt)
/// @param[in] ArrayList<Card>cards hand
/// @param[in]int cardsCnt Number of cards in hand
/// @return current score
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public int getScore(ArrayList<Card> cards, int cardsCnt) {
int res = 0;
boolean aceFlag = false;
for (int i = 0; i < cardsCnt; i++) {
if (2 <= cards.get(i).getValue() && cards.get(i).getValue() <= 10) {
// *** 2~10 *** //
res += cards.get(i).getValue();
} else if (11 <= cards.get(i).getValue() && cards.get(i).getValue() <= 13) {
// *** 11~13 *** //
res += 10;
} else {
if (aceFlag) {
// ***The second ace is forcibly converted to 1.*** //
res += 1;
} else {
// ***Ace will be calculated later*** //
aceFlag = true;
}
}
}
if (aceFlag) {
// ***Ace calculation*** //
var tmpScore1 = res + 1;
var tmpScore2 = res + 11;
var diff1 = 21 - tmpScore1;
var diff2 = 21 - tmpScore2;
if ((22 <= tmpScore1) && (22 <= tmpScore2)) {
// ***1 ace if both are bursting*** //
res = tmpScore1;
} else if ((22 <= tmpScore1) && (tmpScore2 <= 21)) {
// ***If the ace is bursting at 1, then the ace is 11*** //
res = tmpScore2;
} else if ((tmpScore1 <= 21) && (22 <= tmpScore2)) {
// ***If the ace is bursting at 11, 1 ace*** //
res = tmpScore1;
} else {
// ***If neither is bursting, use the one with the smaller difference from 21.*** //
if (diff1 < diff2)
res = tmpScore1;
else
res = tmpScore2;
}
}
return res;
}
////////////////////////////////////////////////////////////////////////////////
/// @brief Game win / loss judgment
/// @fn public int gameJudgment()
/// @return Game win / loss judgment
/// - 1 :Player victory
/// - 0 :draw
/// - -1 :Player defeat
///
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public int gameJudgment() {
int res = 0;
int score1 = this.getScore(this.player.getCards(), this.player.getCardsCnt());
int score2 = this.getScore(this.dealer.getCards(), this.dealer.getCardsCnt());
int diff1 = 21 - score1;
int diff2 = 21 - score2;
if (22 <= score1 && 22 <= score2) {
// ***Losing because both players and dealers are bursting*** //
res = -1;
} else if (22 <= score1 && score2 <= 21) {
// ***Losing because the player is bursting*** //
res = -1;
} else if (score1 <= 21 && 22 <= score2) {
// ***Win because the dealer is bursting*** //
res = 1;
} else {
if (diff1 == diff2) {
// ***Draw if the score is the same*** //
res = 0;
if (score1 == 21 && this.player.getCardsCnt() == 2 && this.dealer.getCardsCnt() != 2) {
// ***If only the player is pure blackjack, the player wins*** //
res = 1;
}
} else if (diff1 < diff2) {
// ***The player is closer to 21 so he wins*** //
res = 1;
} else {
// ***The dealer is closer to 21, so I lose*** //
res = -1;
}
}
return res;
}
}
Blackjack A class that manages the game and player status.
BlackJackMain
////////////////////////////////////////////////////////////////////////////////
/// @file BlackJackMain.java
/// @brief blackjack main class
/// @author Yuta Yoshinaga
/// @date 2019.04.27
/// $Version: $
/// $Revision: $
///
/// (c) 2019 Yuta Yoshinaga.
///
/// -Copying (copying) part or all of this software without permission
///This is a copyright infringement and is prohibited.
/// -Regarding infringement or infringement of patent rights or other rights caused by the use of this product
///We do not take any responsibility.
///
////////////////////////////////////////////////////////////////////////////////
package jp.gr.java_conf.yuta_yoshinaga.java_trumpcards;
import java.util.ArrayList;
import java.util.Scanner;
////////////////////////////////////////////////////////////////////////////////
/// @class BlackJackMain
/// @brief blackjack main class
///
////////////////////////////////////////////////////////////////////////////////
public class BlackJackMain {
////////////////////////////////////////////////////////////////////////////////
/// @brief main method
/// @fn public static void main(String[] args)
/// @param[in] String[] args
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public static void main(String[] args) {
BlackJackMain blackJackMain = new BlackJackMain();
BlackJack blackJack = new BlackJack();
Scanner sc = new Scanner(System.in);
while (true) {
System.out.println("Please enter a command.");
System.out.println("q ・ ・ ・ quit");
System.out.println("r ・ ・ ・ reset");
System.out.println("h ・ ・ ・ hit");
System.out.println("s ・ ・ ・ stand");
blackJackMain.showStatus(blackJack);
String inputStr = sc.nextLine();
switch (inputStr) {
case "q":
case "quit":
// quit
System.out.println("bye.");
sc.close();
System.exit(0);
break;
case "r":
case "reset":
// reset
blackJack.gameInit();
break;
case "h":
case "hit":
// hit
blackJack.playerHit();
break;
case "s":
case "stand":
// stand
blackJack.playerStand();
break;
default:
// Unsupported command
System.out.println("Unsupported command.");
break;
}
}
}
////////////////////////////////////////////////////////////////////////////////
/// @brief status display
/// @fn public void showStatus(BlackJack blackJack)
/// @param[in] BlackJack blackJack
/// @no return
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public void showStatus(BlackJack blackJack) {
System.out.println("----------");
// dealer
ArrayList<Card> dc = blackJack.getDealer().getCards();
int dcc = blackJack.getDealer().getCardsCnt();
System.out.println("dealer score " + (blackJack.getGameEndFlag() ? blackJack.getScore(dc, dcc) : ""));
String cardStr = "";
if (blackJack.getGameEndFlag()) {
for (int i = 0; i < dcc; i++) {
if (i != 0)
cardStr += ",";
cardStr += getCardStr(dc.get(i));
}
} else {
cardStr = getCardStr(dc.get(0)) + ",*";
}
System.out.println(cardStr);
System.out.println("----------");
// player
ArrayList<Card> pc = blackJack.getPlayer().getCards();
int pcc = blackJack.getPlayer().getCardsCnt();
System.out.println("player score " + blackJack.getScore(pc, pcc));
cardStr = "";
for (int i = 0; i < pcc; i++) {
if (i != 0)
cardStr += ",";
cardStr += getCardStr(pc.get(i));
}
System.out.println(cardStr);
System.out.println("----------");
if (blackJack.getGameEndFlag()) {
if (blackJack.gameJudgment() == 1) {
System.out.println("You are the winner.");
} else if (blackJack.gameJudgment() == 0) {
System.out.println("It is a draw.");
} else {
System.out.println("It is your loss.");
}
System.out.println("----------");
}
}
////////////////////////////////////////////////////////////////////////////////
/// @brief Get card information string
/// @fn public String getCardStr(Card card)
/// @param[in] Card card
/// @return Card information string acquisition
/// @author Yuta Yoshinaga
/// @date 2019.04.27
///
////////////////////////////////////////////////////////////////////////////////
public String getCardStr(Card card) {
String res = "";
switch (card.getType()) {
case Card.DEF_CARD_TYPE_SPADE:
res = "SPADE ";
break;
case Card.DEF_CARD_TYPE_CLOVER:
res = "CLOVER ";
break;
case Card.DEF_CARD_TYPE_HEART:
res = "HEART ";
break;
case Card.DEF_CARD_TYPE_DIAMOND:
res = "DIAMOND ";
break;
default:
res = "Unsupported card";
break;
}
res = res + card.getValue();
return res;
}
}
A class for playing blackjack games on the console. Take the corresponding action in response to input from the console.
--The class was designed to be as object-oriented as possible. ――Since I am currently involved in a Java console application, I created it with a console application. --If possible, I would like to make a Servlet version and make it a Web application in the future. ――On the first day of the GW10 consecutive holidays, I started work with a strange tension that made me take a nap too much and couldn't sleep at night. ――Working time is about 2 hours. It's good because you can easily create a console application.
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