Blender 2.8, Python. L'endroit où l'inclinaison du cube et l'agrandissement / réduction ont été atteints. Lorsque je l'ai incliné dans une forme fine, il ressemblait à un smartphone. Jusqu'à présent, nous avons réalisé le placement des cubes, la répartition des matériaux, le mouvement de la caméra et le mouvement de l'éclairage. (Les problèmes futurs incluent l'angle de la caméra, le regard sur des coordonnées spécifiques de la caméra, le mouvement le long du chemin lors du déplacement d'un objet, etc.)
Vidéo postée sur Twitter Blender 2.8, Python Blender 2.8, Python. Vidéo 1 seconde. Inclinaison du cube ...
#bpy_nh12 Agrandissement / réduction du cube, ajout d'inclinaison. (Déplacer la caméra. Déplacer 4 lumières)
import bpy
#Maillage existant, light, camera,Tout supprimer
for item in bpy.data.objects:
bpy.data.objects.remove(item)
#Script original cubique---- http://tips.hecomi.com/entry/20120818/1345307205
#Matériel de référence élargi tatsuruM Qiita https://qiita.com/tatsuruM/items/9d4222c6c7d96b4c5b3c
START = 0
END = 100
N = 4
# Add color cubes
for x in range(0, N):
for y in range(0, N):
for z in range(0, N):
# Add a color cube
bpy.ops.mesh.primitive_cube_add( location=(x*3, y*3, z*3),size = (1.2) )
bpy.ops.transform.resize(value=(0.8, 0.1, 2.0))
bpy.ops.transform.rotate(value= -3.1415/6 ,orient_axis='X')
#obj = bpy.context.scene.objects.active #(old blender2.7script)
obj = bpy.context.view_layer.objects.active
#mat.diffuse_color = (x/N, y/N, z/N)#(old blender2.7script)
mat = bpy.data.materials.new('Cube')
mat.diffuse_color = (x/N, y/N, z/N, 0)
#mat.use_transparency = True #(Cette ligne est 2.Pas essayé en 8)
#mat.alpha = 0.6 #(Cette ligne est 2.Pas essayé en 8)
obj.data.materials.append(mat)
# new camera
bpy.ops.object.add(radius=1.0, type='CAMERA', enter_editmode=False, align='WORLD', location=(20.0, -6.0, 8.0), rotation=(1.4, 0.0, 1.2))
# =========== camera movement
bpy.data.objects['Camera'].select_set(True)
cdnow = bpy.context.scene.objects["Camera"] # get ACTIVE object
bpy.context.scene.frame_current = 1 # set frame to 1
cdnow.location = (20.0, -6.0, 8.0) # set the location
bpy.ops.anim.keyframe_insert_menu(type='Location') # KEY FRAME
bpy.context.scene.frame_current = 10 # set frame to 10
cdnow.location = (20.0, -4.0, 9.0) # set the location
bpy.ops.anim.keyframe_insert_menu(type='Location') # KEY FRAME
bpy.context.scene.frame_current = 20 # set frame to 20
cdnow.location = (22.0, -4.0, 10.0)
bpy.ops.anim.keyframe_insert_menu(type='Location') # KEY FRAME
bpy.context.scene.frame_current = 30 # set frame to 30
cdnow.location = (20.0, -6.0, 8.0)
bpy.ops.anim.keyframe_insert_menu(type='Location') # KEY FRAME
bpy.data.objects['Camera'].select_set(False)
# ==================
#nouvelles lampes (débordement de la pile de sources Pouvez-vous ajouter une source de lumière dans Blender en utilisant python)
# =============="light_spot3"
# create light datablock, set attributes
light_data = bpy.data.lights.new(name="light_spot3", type='SPOT')
light_data.energy = 2000
# create new object with our light datablock
light_object = bpy.data.objects.new(name="light_spot3", object_data=light_data)
# link light object
bpy.context.collection.objects.link(light_object)
# make it active
bpy.context.view_layer.objects.active = light_object
#change location
light_object.location = (2, -2, 3)
light_object.delta_rotation_euler = (1.6, 0, 0) #Regardez droit vers le bas à zéro zéro zéro.
# update scene, if needed
dg = bpy.context.evaluated_depsgraph_get()
dg.update()
# =============="light_spot2"
# create light datablock, set attributes
light_data = bpy.data.lights.new(name="light_spot2", type='SPOT')
light_data.energy = 2000
# create new object with our light datablock
light_object = bpy.data.objects.new(name="light_spot2", object_data=light_data)
# link light object
bpy.context.collection.objects.link(light_object)
# make it active
bpy.context.view_layer.objects.active = light_object
#change location
light_object.location = (2, -4, 10)
light_object.delta_rotation_euler = (1.5, 0, 0) #Regardez droit vers le bas à zéro zéro zéro.
# update scene, if needed
dg = bpy.context.evaluated_depsgraph_get()
dg.update()
# ============== "light_spot1"
# create light datablock, set attributes
light_data = bpy.data.lights.new(name="light_spot1", type='SPOT')
light_data.energy = 3000
# create new object with our light datablock
light_object1 = bpy.data.objects.new(name="light_spot1", object_data=light_data)
# link light object
bpy.context.collection.objects.link(light_object1)
# make it active
bpy.context.view_layer.objects.active = light_object1
#change location
light_object1.location = (5, -5, 10)
light_object1.delta_rotation_euler = (1.3, 0, -0.3) #Regardez droit vers le bas à zéro zéro zéro.
# update scene, if needed
dg = bpy.context.evaluated_depsgraph_get()
dg.update()
# ================
#MOVE a SPOT LIGHT Mouvement d'éclairage Spot"light_spot1"
bpy.context.scene.frame_start = 1
bpy.context.scene.frame_end = 30
bpy.context.scene.frame_current = 10
# make light ACTIVE
bpy.context.scene.objects["light_spot3"].select_set(False) # ----- deselect
bpy.context.scene.objects["light_spot2"].select_set(False) # ----- deselect
bpy.context.scene.objects["light_spot1"].select_set(True) #---- select
cdnow = bpy.context.object # get ACTIVE object
bpy.context.scene.frame_current = 1 # set frame to 1
cdnow.location = (5, -6, 8) # set the location
bpy.ops.anim.keyframe_insert_menu(type='Location') # KEY FRAME
bpy.context.scene.frame_current = 10 # set frame to 10
cdnow.location = (5, -6, 10) # set the location
bpy.ops.anim.keyframe_insert_menu(type='Location') # KEY FRAME
bpy.context.scene.frame_current = 20 # set frame to 20
cdnow.location = (2, -6, 10)
bpy.ops.anim.keyframe_insert_menu(type='Location') # KEY FRAME
bpy.context.scene.frame_current = 30 # set frame to 30
cdnow.location = (5, -6, 8)
bpy.ops.anim.keyframe_insert_menu(type='Location') # KEY FRAME
# ================
#MOVE a LIGHT mesh avec le spot KEY FRAME 2 Lumière mobile_spot2
bpy.context.scene.frame_start = 1
bpy.context.scene.frame_end = 30
bpy.context.scene.frame_current = 10
# make POINT light ACTIVE
bpy.context.scene.objects["light_spot3"].select_set(False) # ----- deselect
bpy.context.scene.objects["light_spot1"].select_set(False) # ----- deselect
bpy.context.scene.objects["light_spot2"].select_set(True) #---- select
#cdnow = bpy.context.object # get ACTIVE object
cdnow = bpy.context.scene.objects["light_spot2"] # get ACTIVE object
bpy.context.scene.frame_current = 1 # set frame to 1
cdnow.location = (1,-4,1) # set the location
bpy.ops.anim.keyframe_insert_menu(type='Location') # KEY FRAME
bpy.context.scene.frame_current = 10 # set frame to 10
cdnow.location = (1,-4,3) # set the location
bpy.ops.anim.keyframe_insert_menu(type='Location') # KEY FRAME
bpy.context.scene.frame_current = 20 # set frame to 20
cdnow.location = (4,-4,3)
bpy.ops.anim.keyframe_insert_menu(type='Location') # KEY FRAME
bpy.context.scene.frame_current = 30 # set frame to 30
cdnow.location = (1,-4,1)
bpy.ops.anim.keyframe_insert_menu(type='Location') # KEY FRAME
# ==================
#MOVE a LIGHT mesh avec le spot KEY FRAME 3 Lumière mobile_spot3
bpy.context.scene.frame_start = 1
bpy.context.scene.frame_end = 30
bpy.context.scene.frame_current = 10
# make POINT light ACTIVE
bpy.context.scene.objects["light_spot2"].select_set(False) # ----- deselect
bpy.context.scene.objects["light_spot1"].select_set(False) # ----- deselect
bpy.context.scene.objects["light_spot3"].select_set(True) #---- select
#cdnow = bpy.context.object # get ACTIVE object
cdnow = bpy.context.scene.objects["light_spot3"] # get ACTIVE object
bpy.context.scene.frame_current = 1 # set frame to 1
cdnow.location = (5,-6,1) # set the location
bpy.ops.anim.keyframe_insert_menu(type='Location') # KEY FRAME
bpy.context.scene.frame_current = 10 # set frame to 10
cdnow.location = (9,-6,1) # set the location
bpy.ops.anim.keyframe_insert_menu(type='Location') # KEY FRAME
bpy.context.scene.frame_current = 20 # set frame to 20
cdnow.location = (9,-6,5)
bpy.ops.anim.keyframe_insert_menu(type='Location') # KEY FRAME
bpy.context.scene.frame_current = 30 # set frame to 30
cdnow.location = (5,-6,1)
bpy.ops.anim.keyframe_insert_menu(type='Location') # KEY FRAME
# ==================
# world - surface - background (Contexte)
bpy.data.worlds["World"].node_tree.nodes["Background"].inputs[0].default_value = (0.01, 0.15, 0.25, 1)
bpy.data.worlds["World"].node_tree.nodes["Background"].inputs[1].default_value = 0.7
#=====
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