Ruby Warrior
--A game where you control the hero with the ruby
code and clear the level.
-Original is a text game that looks like Rogue
and is written by ryanb
. Published about 10 years ago
--It seems that Bloc made the original Web game. ** Good Job! **
--The def play_turn (warrior) ... end
part of the code is one turn, and you write the code here.
――Repeat the turn, defeat the enemy and escape
--You can only warrior.action!
once in one turn (you can't process loops in the turn) [^ 1]
--The skill warrior.action!
Will increase as the level progresses.
--There are beginner mode and intermediate mode (I tried it in beginner mode this time)
[^ 1]: ʻOnly one action can be performed per turn.` Error
Level 1
You see before yourself a long hallway with stairs at the end. There is nothing in the way.
class Player
def play_turn(warrior)
# cool code goes here
warrior.walk!
end
end
Level 2
It is too dark to see anything, but you smell sludge nearby.
class Player
def play_turn(warrior)
if warrior.feel.empty?
warrior.walk!
else
warrior.attack!
end
end
end
--Get warrior.attack!
Level 3
The air feels thicker than before. There must be a horde of sludge.
class Player
def play_turn(warrior)
if warrior.feel.empty?
if warrior.health < 15
warrior.rest!
else
warrior.walk!
end
else
warrior.attack!
end
end
end
--Get warrior.rest!
Level 4
You can hear bow strings being stretched.
class Player
def play_turn(warrior)
@health = warrior.health unless @health
if warrior.feel.empty?
if @health <= warrior.health && warrior.health < 12
warrior.rest!
else
warrior.walk!
end
else
warrior.attack!
end
@health = warrior.health
end
end
--Obtained warrior.health
Level 5
You hear cries for help. Captives must need rescuing.
class Player
def play_turn(warrior)
@health = warrior.health unless @health
if warrior.feel.captive?
warrior.rescue!
elsif warrior.feel.empty?
if @health <= warrior.health && warrior.health < 13
warrior.rest!
else
warrior.walk!
end
else
warrior.attack!
end
@health = warrior.health
end
end
--Get warrior.rescue!
Level 6
The wall behind you feels a bit further away in this room. And you hear more cries for help.
class Player
def initialize()
@captive = true
end
def play_turn(warrior)
@health = warrior.health unless @health
if @captive
if warrior.feel(:backward).captive?
warrior.rescue!(:backward)
@captive = false
else
warrior.walk!(:backward)
end
else
if warrior.feel.empty?
if @health > warrior.health && warrior.health < 10
warrior.walk!(:backward)
elsif @health <= warrior.health && warrior.health < 20
warrior.rest!
else
warrior.walk!
end
else
warrior.attack!
end
@health = warrior.health
end
end
end
I tried to flag the presence of captive
and change the process, but it didn't work, but I finally wrote it in ʻinitialize ()` and it worked.
Level 7
You feel a wall right in front of you and an opening behind you.
class Player
def play_turn(warrior)
@health = warrior.health unless @health
if warrior.feel.wall?
warrior.pivot!
else
if warrior.feel.empty?
if @health > warrior.health && warrior.health < 10
warrior.walk!(:backward)
elsif @health <= warrior.health && warrior.health < 20
warrior.rest!
else
warrior.walk!
end
else
warrior.attack!
end
end
@health = warrior.health
end
end
--Get warrior.pivot!
Level 8
You hear the mumbling of wizards. Beware of their deadly wands! Good thing you found a bow.
class Player
def initialize()
@captive = true
end
def play_turn(warrior)
@health = warrior.health unless @health
if @captive
if warrior.feel.captive?
warrior.rescue!
@captive = false
else
warrior.walk!
end
else
if warrior.look.any?{|s| s.enemy?}
warrior.shoot!
else
warrior.walk!
end
end
end
end
--Get warrior.look
andwarrior.shoot!
――The wizard-like thing cuts the life of about 11
with a single blow from a distance, so you will die if you hit two shots ... But the range is unexpectedly short
――I think it was refreshing thanks to ʻany? `
Level 9
Time to hone your skills and apply all of the abilities that you have learned.
class Player
def initialize()
@left_captive = true
end
def play_turn(warrior)
if @left_captive
if warrior.look(:backward).any?{|s| s.enemy?}
warrior.shoot!(:backward)
elsif warrior.feel(:backward).captive?
warrior.rescue!(:backward)
@left_captive = false
else
warrior.walk!(:backward)
end
else
if warrior.look.any?{|s| s.enemy?}
warrior.shoot!
elsif warrior.feel.captive?
warrior.rescue!
elsif warrior.feel.wall?
warrior.pivot!
else
warrior.walk!
end
end
end
end
――How to win by relying only on the bow! An unarmed guy who shoots an arrow backwards and never warrior.rest!
. I'm not using what I've learned. Is it okay to do this?
Please let me know if you have a better code!