When I created a game with JavaFX, there was a scene where I wanted to display a conversation event on Label
, so I will write about that.
I thought that what I was trying to do this time could be implemented by expanding the scope of disclosure of conversational sentences character by character and outputting them each time.
Create a screen with SceneBuilder
. This time, I installed one Label
and oneButton
, which are spaces for outputting characters.
Since there is a place to set the controller, I chose TestController
this time.
When you're done, choose the Show Sample Controller Skelton
from the Show
or View
.
When the controller skeleton code is displayed, check FULL
at the bottom right to copy the whole.
Save this fxml this time with the name Test.fxml
.
Test.fxml
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.layout.Pane?>
<Pane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/11.0.1" xmlns:fx="http://javafx.com/fxml/1" fx:controller="TestController">
<children>
<Label fx:id="textLabel" layoutX="148.0" layoutY="102.0" prefHeight="120.0" prefWidth="305.0" />
<Button fx:id="button" layoutX="260.0" layoutY="292.0" mnemonicParsing="false" onAction="#buttonOnAction" prefHeight="48.0" prefWidth="82.0" />
</children>
</Pane>
Create a file to start JavaFX. Let's say Start.java
.
Start.java
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.stage.*;
import javafx.scene.Scene;
import javafx.scene.Parent;
public class Start extends Application {
private Scene startScene;
@Override
public void start(Stage primaryStage) throws Exception {
primaryStage.setTitle("test");
startScene = new Scene(FXMLLoader.load(getClass().getResource("Test.fxml")));
primaryStage.setScene(startScene);
primaryStage.setResizable(false);
primaryStage.show();
}
public static void main(String args[]) {
launch(args);
}
}
Finally, create a file to control the screen.
Realize the above idea using Timeline
.
TestController.java
import java.net.URL;
import java.util.ResourceBundle;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.animation.Timeline;
import javafx.animation.KeyFrame;
import javafx.util.Duration;
public class TestController {
private int i;
@FXML
private ResourceBundle resources;
@FXML
private URL location;
@FXML
private Label textLabel;
@FXML
private Button button;
@FXML
void buttonOnAction(ActionEvent event) {
showText("The button was pressed");
}
void showPerText(String showText, int i){
textLabel.setText(showText.substring(0, i));
}
void showText(String showText){
i = 0;
Timeline timeline = new Timeline(
new KeyFrame(
new Duration(100),
/*
new EventHandler<ActionEvent>(){
@Override
public void handle(ActionEvent event){
i+=1;
showPerText(showText, i);
}
}
*/
(event) -> {
i+=1;
showPerText(showText, i);
}
)
);
timeline.setCycleCount(showText.length());
timeline.play();
}
@FXML
void initialize() {
assert textLabel != null : "fx:id=\"textLabel\" was not injected: check your FXML file 'Test.fxml'.";
assert button != null : "fx:id=\"button\" was not injected: check your FXML file 'Test.fxml'.";
textLabel.setText("Push the button");
}
}
You can also see the source file from here.
When compiling, it is easier to specify all java files in the directory with * .java
.
Once compiled, you can run it with java Start
.
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